Homogeneous Transformation Matrices Using Denavit-Hartenberg

Once we have filled in the Denavit-Hartenberg (D-H) parameter table for a robotic arm, we find the homogeneous transformation matrices (also known as the Denavit-Hartenberg matrix) by plugging the values into the matrix of the following form, which is the homogeneous transformation matrix for joint n (i.e. the transformation from frame n-1 to frame n).

1-homogeneous-n-1-nJPG

where R is the 3×3 submatrix in the upper left that represents the rotation from frame n-1 (e.g. frame 0) to frame n (e.g. frame 1), and T is the 3×1 submatrix in the upper right that represents the translation (or displacement) from frame n-1 to frame n.

For example, suppose we have a SCARA robotic arm.

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We draw the kinematic diagram for this arm.

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We then use that diagram to find the Denavit-Hartenberg parameters:

2-scara-robot-arm-denavit-hartenbergJPG-1

We now want to find the homogeneous transformation matrix from frame 0 to frame 1, so we look at the first row of the Denavit-Hartenberg parameter table labeled ‘Joint 1’ (remember that a joint in our case is either a servo motor that produces rotational motion or a linear actuator that produces linear motion). 

In this case, n=1, and we would look at the first row of the D-H table (Joint 1) and plug in the appropriate values into the following matrix:

3-plug-in-values-for-matrixJPG

For the homogeneous transformation matrix from frame 1 to 2, we would look at the second row of the D-H table (Joint 2) and plug in the corresponding values into the following matrix.

4-plug-in-correspondingJPG

For the homogeneous transformation matrix from frame 2 to 3, we would look at the third row of the table (Joint 3) and plug in the corresponding values into the following matrix.

5-look-at-third-rowJPG

Then, to find the homogeneous transformation matrix from the base frame (frame 0) to the end-effector frame (frame 3), we would multiply all the transformation matrices together.

homgen_0_3 = (homgen_0_1)(homgen_1_2)(homgen_2_3)

Let’s take a look at some examples.

Example 1 – Cartesian Robot

15-example-of-cartesian-robot
13-cartesian-robotJPG

We have four reference frames, so we need to have three rows in our Denavit-Hartenberg parameter table.

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Let’s begin by looking at the first column of the table. 

Find θ

13-cartesian-robotJPG

For the Joint 1 row (Servo 0), we are going to focus on the relationship between frame 0 and frame 1. θ is the angle from x0 to x1 around z0.

If you look at the diagram, take the thumb of your right hand and stick it in z0 direction. Your fingers curl in the direction of positive rotation. The angle from x0 to x1 around z0 is 90 degrees in the counterclockwise (i.e. positive) direction. This angle won’t change regardless of how the linear actuator at frame 0 moves in the d1 direction.

7-theta-1JPG

Now, let’s look at the Joint 2 row. We take a look at the rotation between frame 1 and frame 2. θ is the angle from x1 to x2 around z1.

If you look at the diagram, take the thumb of your right hand and stick it in z1 direction. Your fingers curl in the direction of positive rotation. The angle from x1 to x2 around z1 is 90 degrees in the counterclockwise (i.e. positive) direction. This angle won’t change regardless of how the linear actuator at frame 1 moves in the d2 direction.

8-90-degreesJPG

Now, let’s look at the Joint 3 row. We take a look at the rotation between frame 2 and frame 3. θ is the angle from x2 to x3 around z2.

If you look at the diagram, x2 and x3 both point in the same direction. The axes are therefore aligned. When the robot is in motion, there is only linear motion along z2. The angle from x2 to x3 around z2 will remain 0, so let’s put that in the third row of our table.

9-third-rowJPG

Find α

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Let’s start with the Joint 1 row of the table.

α is the angle from z0 to z1 around x1.

Take your right thumb and point it in the x1 direction. Curl your fingers counterclockwise from z0 to z1. The angle is 90 degrees.

10-find-alphaJPG-1

Let’s go to the Joint 2 row of the table.

α is the angle from z1 to z2 around x2. Take your right thumb, and stick it in the x2 direction. We would have to rotate 90 degrees in the clockwise (i.e. negative) direction to go from z1 to z2.

11-joint-2-rowJPG

Let’s go to the Joint 3 row of the table.

α is the angle from z2 to z3 around x3. In the kinematic diagram, you can see that this angle is 0 degrees, so we put 0 in the table.

12-alpha-last-rowJPG

Find r

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Let’s start with the Joint 1 row of the table.

r is the distance between the origin of frame 0 and the origin of frame 1 along the x1 direction. You can see in the diagram that this distance is 0.

13-find-rJPG-1

Now let’s look at the Joint 2 row. r is the distance between the origin of frame 1 and the origin of frame 2 along the x2 direction. You can see in the diagram that this distance is 0.

14-find-rJPG

Now let’s look at the Joint 3 row. r is the distance between the origin of frame 2 and the origin of frame 3 along the x3 direction. You can see in the diagram that this distance is 0.

15-find-rJPG

Find d

13-cartesian-robotJPG

Now let’s find d. We’ll start on the first row of the table as usual.

d is the distance from x0 to x1 along the z0 direction. You can see that this distance is a1 + d1. a1 is the distance between the origin of frame 0 and the origin of frame 1 when the linear actuator (i.e. motor that generates linear motion) is in its home position, unextended. d1 is the distance the actuator extends beyond the home position.

16-find-dJPG-1


Now let’s take a look at frame 1 to frame 2. d is the distance from x1 to x2 along the z1 direction. You can see that this distance is a2 + d2.

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Now let’s take a look at frame 2 to frame 3. d is the distance from x2 to x3 along the z2 direction. You can see that this distance is a3 + d3.

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To check your work, all of the link lengths and all of the joint variables in the kinematic diagram should appear in the Denavit-Hartenberg table.

Example 2 – Articulated Robot

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21-articulated-manipulatorJPG

We have four reference frames, so we need to have three rows in our Denavit-Hartenberg parameter table.

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Let’s begin by looking at the first column of the table. 

Find θ

21-articulated-manipulatorJPG

For the Joint 1 row (Servo 0), we are going to focus on the relationship between frame 0 and frame 1. θ is the angle from x0 to x1 around z0.

If you look at the diagram, take the thumb of your right hand and stick it in z0 direction. Your fingers curl in the direction of positive rotation. The angle from x0 to x1 around z0 is θ1 degrees in the counterclockwise (i.e. positive) direction.

20-find-thetaJPG

Now, let’s look at the Joint 2 row. We take a look at the rotation between frame 1 and frame 2. θ is the angle from x1 to x2 around z1.

If you look at the diagram, take the thumb of your right hand and stick it in z1 direction. Your fingers curl in the direction of positive rotation. The angle from x1 to x2 around z1 is θ2 degrees in the counterclockwise (i.e. positive) direction.

21-theta-2JPG

Now, let’s look at the Joint 3 row. We take a look at the rotation between frame 2 and frame 3. θ is the angle from x2 to x3 around z2.

If you look at the diagram, x2 and x3 both point in the same direction. The axes are therefore aligned. When the robot is in motion, the angle from x2 to x3 around z2 will be θ3 degrees, so let’s put that in the third row of our table.

22-theta-3JPG

Find α

21-articulated-manipulatorJPG

Let’s start with the Joint 1 row of the table.

α is the angle from z0 to z1 around x1.

Take your right thumb and point it in the x1 direction. Curl your fingers counterclockwise from z0 to z1. The angle is 90 degrees.

23-alphaJPG

Let’s go to the Joint 2 row of the table.

α is the angle from z1 to z2 around x2. Take your right thumb, and stick it in the x2 direction. The angle between z1 and z2 is 0 degrees since both point in the same direction.

24-alpha-joint-2JPG

Let’s go to the Joint 3 row of the table.

α is the angle from z2 to z3 around x3. In the kinematic diagram, you can see that this angle is 0 degrees, so we put 0 in the table.

25-alpha-joint-3JPG

Find r

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Let’s start with the Joint 1 row of the table.

r is the distance between the origin of frame 0 and the origin of frame 1 along the x1 direction. You can see in the diagram that this distance is 0.

26-find-rJPG

Now let’s look at the Joint 2 row. r is the distance between the origin of frame 1 and the origin of frame 2 along the x2 direction. You can see in the diagram that this distance is a2.

27-find-rJPG

Now let’s look at the Joint 3 row. r is the distance between the origin of frame 2 and the origin of frame 3 along the x3 direction. You can see in the diagram that this distance is a3.

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Find d

21-articulated-manipulatorJPG

Now let’s find d. We’ll start on the first row of the table as usual.

d is the distance from x0 to x1 along the z0 direction. You can see that this distance is a1. a1 is the distance between the origin of frame 0 and the origin of frame 1. No matter how the servos move, this distance will always remain a1.

29-find-dJPG

Now let’s take a look at frame 1 to frame 2. d is the distance from x1 to x2 along the z1 direction. You can see that this distance is 0.

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Now let’s take a look at frame 2 to frame 3. d is the distance from x2 to x3 along the z2 direction. You can see that this distance is 0.

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To check your work, all of the link lengths and all of the joint variables in the kinematic diagram should appear in the Denavit-Hartenberg table.

Example 3 – Six Degree of Freedom Robotic Arm

6-dof-robotic-arm-2
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We have six reference frames, so we need to have five rows in our Denavit-Hartenberg parameter table. 

See if you can do this one all by yourself, and then use the table below to check your work. Remember the rules:

  • θ is the angle from xn-1 to xn around zn-1.
  • α is the angle from zn-1 to zn around xn.
  • r (sometimes you’ll see the letter ‘a’ instead of ‘r’) is the distance between the origin of the n-1 frame and the origin of the n frame along the xn direction.
  • d is the distance from xn-1 to xn along the zn-1 direction.
32-example-6-dof-robotic-arm-denavit-hartenbergJPG

Example 4 – Six Degree of Freedom Collaborative Robot

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We have seven reference frames, so we need to have six rows in our Denavit-Hartenberg parameter table. 

See if you can do this one all by yourself, and then use the table below to check your work. Remember the rules:

  • θ is the angle from xn-1 to xn around zn-1.
  • α is the angle from zn-1 to zn around xn.
  • r (sometimes you’ll see the letter ‘a’ instead of ‘r’) is the distance between the origin of the n-1 frame and the origin of the n frame along the xn direction.
  • d is the distance from xn-1 to xn along the zn-1 direction.
33-6dof-collaborative-robotJPG

A few things to note:

  • We have negative values for θ above due to the clockwise rotation about the zn-1 axis.
  • I also didn’t use all of the a variables in the diagram because some of these measurements are irrelevant for calculating the Denavit-Hartenberg parameter table.
  • Displacement is a vector quantity, which means it has both a magnitude and a direction. You’ll therefore see negative values for a in the table above.

Example 5 – Six Degree of Freedom Industrial Robot

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42-denavit-hartenberg-frames-fanuc-lrmate-200idJPG

We have seven reference frames, so we need to have six rows in our Denavit-Hartenberg parameter table. 

See if you can do this one all by yourself, and then use the table below to check your work. Remember the rules:

  • θ is the angle from xn-1 to xn around zn-1.
  • α is the angle from zn-1 to zn around xn.
  • r (sometimes you’ll see the letter ‘a’ instead of ‘r’) is the distance between the origin of the n-1 frame and the origin of the n frame along the xn direction.
  • d is the distance from xn-1 to xn along the zn-1 direction.
34-6dof-industrial-robotJPG

Remember when you’re trying to find theta that rotation in the counterclockwise direction (as viewed from looking down on the axis of rotation) is positive. Otherwise, it is negative.

You point your thumb in the direction of the axis of rotation and curl your fingers. Your finger-curl direction is positive rotation.

References

Credit to Professor Angela Sodemann from whom I learned these important robotics fundamentals. Dr. Sodemann teaches robotics over at her website, RoboGrok.com. While she uses the PSoC in her work, I use Arduino and Raspberry Pi since I’m more comfortable with these computing platforms. Angela is an excellent teacher and does a fantastic job explaining various robotics topics over on her YouTube channel.

How to Find Denavit-Hartenberg Parameter Tables

In this section, we’ll learn how to find the Denavit-Hartenberg Parameter table for robotic arms. This method is a shortcut for finding homogeneous transformation matrices and is commonly seen in documentation for industrial robots as well as in the research literature. The real-world example we’ll consider in this tutorial is a SCARA robotic arm, like the one below.

scara-robot-packaging-cookies

Remember that homogeneous transformation matrices enable you to express the position and orientation of the end effector frame (e.g. robotics gripper, hand, vacuum suction cup, etc.) in terms of the base frame. 

To calculate the homogeneous transformation matrix from the base frame to the end effector frame, the only values you need to have are the length of each link and the angle of each servo motor.

The Three Steps

Here are the three steps for finding the Denavit-Hartenbeg parameter table and the homogeneous transformation matrices for a robotic manipulator:

1. Draw the kinematic diagram according to the four Denavit-Hartenberg rules.

2. Create the Denavit-Hartenberg parameter table.

  • Number of Rows = Number of Frames – 1
  • Number of Columns = 4: Two columns for rotation and two columns for displacement

3. Find the homogeneous transformation matrices (I’ll cover how to do this step in my next post).

Definition of the Parameters

The Denavit-Hartenberg parameter tables consist of four variables:

  • The two variables used for rotation are θ and α.
  • The two variables used for displacement are r and d.

Here is the D-H parameter table template for a robotic arm with four reference frames:

1-denavit-hartenberg-parameters-table-templateJPG

Let’s take a look at what these parameters mean by looking at two different frames. The n-1 frame is the frame before the n frame. We assume that both frames are connected by a link. 

For example, if the n-1 frame is frame 2, the n frame is frame 3.

2-n-1-and-n-frameJPG

θ is the angle from xn-1 to xn around zn-1.

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α is the angle from zn-1 to zn around xn.

4-alpha-is-the-angleJPG

r (sometimes you’ll see the letter ‘a’ instead of ‘r’) is the distance between the origin of the n-1 frame and the origin of the n frame along the xn direction.

d is the distance from xn-1 to xn along the zn-1 direction.

5-r-and-dJPG

Example 1 – Two Degree of Freedom Robotic Arm

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Let’s take a look at an example so that we can walk through the process of creating and filling in Denavit-Hartenberg parameter tables.

Draw the Kinematic Diagram According to the Denavit-Hartenberg Rules

We’ll start by drawing the kinematic diagram of a two degree of freedom robotic arm.

6-kinematic-diagram-2dofJPG

Create the Denavit-Hartenberg Parameter Table

Now, we need to find the Denavit-Hartenberg parameters. We have three coordinate frames here, so we need to have two rows in our D-H table (i.e. number of rows = number of frames – 1).

7-two-rowsJPG

Find θ 

For the Joint 1 (Servo 0) row, we are going to focus on the relationship between frame 0 and frame 1. θ is the angle from x0 to x1 around z0.

If you look at the diagram, x0 and x1 both point in the same direction. The axes are therefore aligned. When the robot is in motion, θ1 will change (which will cause frame 1 to move relative to frame 0). The angle from x0 to x1 around z0 will be θ1, so let’s put that in our table.

8-find-thetaJPG

Now, let’s look at the Joint 2 (Servo 1) row. We take a look at the rotation between frame 1 and frame 2. θ is the angle from x1 to x2 around z1.

If you look at the diagram, x1 and x2 both point in the same direction. The axes are therefore aligned. When the robot is in motion, θ2 will change (which will cause frame 2 to move). The angle from x1 to x2 around z1 will be θ2, so let’s put that in the second row of our table.

9-theta-2JPG

Find α

Let’s start with the Joint 1 (Servo 0) row of the table.

α is the angle from z0 to z1 around x1.

10-find-alphaJPG

In the diagram above, you can see that this angle is 90 degrees, so we put 90 in the table.

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Let’s go to the Joint 2 row of the table.

α is the angle from z1 to z2 around x2. You can see that no matter what happens to θ2, the angle from z1 to z2 will be 0 (since both axes point in the same direction). We put 0 degrees into the table.

12-put-0-degreesJPG

Find r

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Let’s start with the Joint 1 row of the table.

r is the distance between the origin of frame 0 and the origin of frame 1 along the x1 direction. You can see in the diagram that this distance is 0.

14-distance-is-0JPG

Now let’s look at the Joint 2 row. r is the distance between the origin of frame 1 and the origin of frame 2 along the x2 direction. You can see in the diagram that this distance is a2.

15-distance-is-a2JPG

Find d

16-find-dJPG

Now let’s find d. We’ll start on the first row of the table as usual.

d is the distance from x0 to x1 along the z0 direction. You can see that this distance is a1.

17-distance-is-a1JPG

Now let’s take a look at frame 1 to frame 2. d is the distance from x1 to x2 along the z1 direction. You can see that this distance is 0.

Example 2 – SCARA Robot

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Let’s get some more practice filling in D-H parameter tables by looking at the SCARA robot.

Draw the Kinematic Diagram According to the Denavit-Hartenberg Rules

Here is the kinematic diagram using the D-H convention.

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Create the Denavit-Hartenberg Parameter Table

Now, we need to find the Denavit-Hartenberg parameters. We have four coordinate frames here, so we need to have three rows in our D-H table.

18-d-h-table-scara-robotJPG

Find θ

33-add-y-axisJPG

For the Servo 0 row, we are going to focus on the relationship between frame 0 and frame 1. θ is the angle from x0 to x1 around z0.

If you look at the diagram, x0 and x1 both point in the same direction. The axes are therefore aligned. When the robot is in motion, θ1 will change (which will cause frame 1 to move). The angle from x0 to x1 around z0 will be θ1, so let’s put that in our table.

19-theta-1JPG

Now, let’s look at the Servo 1 row. We take a look at the rotation between frame 1 and frame 2. θ is the angle from x1 to x2 around z1.

If you look at the diagram, x1 and x2 both point in the same direction. The axes are therefore aligned. When the robot is in motion, θ2 will change (which will cause frame 2 to move). The angle from x1 to x2 around z1 will be θ2, so let’s put that in the second row of our table.

20-theta-2JPG

Now, let’s look at the Servo 2 row. We take a look at the rotation between frame 2 and frame 3. θ is the angle from x2 to x3 around z2.

If you look at the diagram, x2 and x3 both point in the same direction. The axes are therefore aligned. When the robot is in motion, there is only linear motion along z2. The angle from x2 to x3 around z2 will remain 0, so let’s put that in the third row of our table.

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Find α

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Let’s start with the Servo 0 row of the table.

α is the angle from z0 to z1 around x1.

In the diagram above, you can see that this angle is 0 degrees, so we put 0 in the table.

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Let’s go to the Servo 1 row of the table.

α is the angle from z1 to z2 around x2. In the diagram above, you can see that this angle is 180 degrees, so we put 180 in the table.

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Let’s go to the Servo 2 row of the table.

α is the angle from z2 to z3 around x3. In the diagram above, you can see that this angle is 0 degrees, so we put 0 in the table.

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Find r

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Let’s start with the Servo 0 row of the table.

r is the distance between the origin of frame 0 and the origin of frame 1 along the x1 direction. You can see in the diagram that this distance is a2.

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Now let’s look at the Servo 1 row. r is the distance between the origin of frame 1 and the origin of frame 2 along the x2 direction. You can see in the diagram that this distance is a4.

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Now let’s look at the Servo 2 row. r is the distance between the origin of frame 2 and the origin of frame 3 along the x3 direction. You can see in the diagram that this distance is 0.

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Find d

Now let’s find d. We’ll start on the first row of the table as usual.

d is the distance from x0 to x1 along the z0 direction. You can see that this distance is a1.

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Now let’s take a look at frame 1 to frame 2. d is the distance from x1 to x2 along the z1 direction. You can see that this distance is a3.

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Now let’s take a look at frame 2 to frame 3. d is the distance from x2 to x3 along the z2 direction. You can see that this distance is a5 + d3.

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References

Credit to Professor Angela Sodemann for teaching me this stuff. She is an excellent teacher (She runs a course on RoboGrok.com). On her YouTube channel, she provides some of the clearest explanations on robotics fundamentals you’ll ever hear.

Find Homogeneous Transformation Matrices for a Robotic Arm

In this section, we will learn how to work with homogeneous transformation matrices. Homogeneous transformation matrices enable us to combine rotation matrices (which have 3 rows and 3 columns) and displacement vectors (which have 3 rows and 1 column) into a single matrix. They are an important concept of forward kinematics

Forward kinematics asks the question: Where is the end effector of a robot (e.g. gripper, hand, vacuum suction cup, etc.) located in space given that we know the angles of the servo motors?

Getting Started

Back when we examined rotation matrices, you remember that we were able to convert the end effector frame into the base frame using matrix multiplication. 

rot_mat_0_3 = (rot_mat_0_1)(rot_mat_1_2)(rot_mat_2_3)

However, for displacement vectors, it doesn’t work like this. We can’t just multiply displacement vectors together to calculate the displacement of the end effector frame relative to the base frame.

disp_vec_0_3 ≠ (disp_vec_0_1)(disp_vec_1_2)(disp_vec_2_3)

Homogeneous transformation matrices combine both the rotation matrix and the displacement vector into a single matrix. You can multiply two homogeneous matrices together just like you can with rotation matrices. 

For example, let homgen_0_2, mean the homogeneous transformation matrix from frame 0 to frame 2. To calculate it, we can multiply the homogeneous transformation matrix from frame 0 to 1 by the  homogeneous transformation matrix from frame 1 to 2:

homgen_0_2 = (homgen_0_1)(homgen_1_2) 

A homogeneous transformation takes the following form:

1-takes-the-following-formJPG

The rotation matrix in the upper left is a 3×3 matrix (i.e. 3 rows by 3 columns), and the displacement vector on the right is 3×1. The matrix above has four rows and four columns in total. 

We have to add that bottom row with [0 0 0 1] in order to make the matrix multiplication work out. This addition is standard for homogeneous transformation matrices. 

For example, imagine if the homogeneous transformation matrix only had the 3×3 rotation matrix in the upper left and the 3 x 1 displacement vector to the right of that, you would have a 3 x 4 homogeneous transformation matrix (3 rows by 4 column). You can’t multiply two 3×4 matrices together due to the rules of matrix multiplication (the number of columns in the first matrix must be equal to the number of rows in the second matrix).

Adding [0 0 0 1] to the bottom row, makes homogeneous transformation matrices 4×4 (4 rows by 4 columns). And the product formed, by multiplying any two 4×4 matrices that have [0 0 0 1] in the bottom row, is a 4×4 matrix with [0 0 0 1] in the bottom row….so you get standardization across all homogeneous transformation matrices.

Example – Two Degree of Freedom Robotic Arm

For this example, you need to have already built the 2DOF robotic arm, if you want to follow along with a real robot. 

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When we made the kinematic diagram for the two degree of freedom manipulator above, we found the following rotation matrices and displacement vector between frame 0 and frame 1:

2-rotation-matrices-displacement-vectorJPG
3-displacement-vectorJPG

These matrices above would yield the following homogeneous transformation matrix:

4-yield-homogeneous-transformJPG

Here is what we had for frame 1 to frame 2:

5-frame-1-to-2JPG

These two matrices would yield the following homogeneous transformation matrix:

6-two-matrices-would-yieldJPG

The cool thing is we can multiply the two homogeneous transformation matrices above to find the homogeneous transformation matrix from frame 0 to frame 2.

homgen_0_2 = (homgen_0_1)(homgen_1_2) 

Once we have our homogeneous transformation matrix, we can pull out the displacement vector to find the position of the end effector relative to the base frame.

7-position-relative-to-base-frameJPG

Homogeneous Transformation Matrix From Frame 0 to Frame 2

Let’s see if we can determine the position of the end-effector by calculating the homogeneous transformation matrix from frame 0 to frame 2 of our two degree of freedom robotic manipulator.

Measure the Link Lengths

Using a ruler, measure the four link lengths. 

To measure a4, hold a dry erase marker vertically so that the tip of the marker touches the dry erase board, and the shaft of the market touches the end of the end effector (i.e. the top beam mount). You will need to measure a4 from the center of the servo horn to the center of the market. Why add the dry erase market? You’ll see why later in this tutorial.

7-z-so-that-the-tip

Here are the values I measured for the link lengths:

  • a1 = 4.7 cm (measured from the top of the dry erase board to the top of the screw of the first servo horn)
  • a2 = 5.9 cm (measured from the center of the first servo horn screw across to the center of the second servo horn screw) 
  • a3 = 5.4 cm (measured from the top of the beam mount to the top of the second servo horn screw)
  • a4 = 6.0 cm (measured from the center of the second servo horn screw across to the tip of the dry erase marker that you “attached” to the end of the upper beam mount end effector)
13-add-y-axesJPG

Write the Python Code

Let’s enter all of this into our code. In this example, θ1 = 45 degrees, and θ2 = 45 degrees. 

Here is the code. I named the file homogeneous_transform_0_2.py:

import numpy as np # Scientific computing library

# Project: Homogeneous Transformation Matrices for a 2 DOF Robotic Arm
# Author: Addison Sears-Collins
# Date created: August 11, 2020

# Servo (joint) angles in degrees
servo_0_angle = 45 # Joint 1
servo_1_angle = 45 # Joint 2

# Link lengths in centimeters
a1 = 4.7 # Length of link 1
a2 = 5.9 # Length of link 2
a3 = 5.4 # Length of link 3
a4 = 6.0 # Length of link 4

# Convert servo angles from degrees to radians
servo_0_angle = np.deg2rad(servo_0_angle)
servo_1_angle = np.deg2rad(servo_1_angle)

# Define the first rotation matrix.
# This matrix helps convert servo_1 frame to the servo_0 frame.
# There is only rotation around the z axis of servo_0.
rot_mat_0_1 = np.array([[np.cos(servo_0_angle), -np.sin(servo_0_angle), 0],
                        [np.sin(servo_0_angle), np.cos(servo_0_angle), 0],
                        [0, 0, 1]]) 

# Define the second rotation matrix.
# This matrix helps convert the 
# end-effector frame to the servo_1 frame.
# There is only rotation around the z axis of servo_1.
rot_mat_1_2 = np.array([[np.cos(servo_1_angle), -np.sin(servo_1_angle), 0],
                        [np.sin(servo_1_angle), np.cos(servo_1_angle), 0],
                        [0, 0, 1]]) 

# Calculate the rotation matrix that converts the 
# end-effector frame to the servo_0 frame.
rot_mat_0_2 = rot_mat_0_1 @ rot_mat_1_2

# Displacement vector from frame 0 to frame 1. This vector describes
# how frame 1 is displaced relative to frame 0.
disp_vec_0_1 = np.array([[a2 * np.cos(servo_0_angle)],
                         [a2 * np.sin(servo_0_angle)],
                         [a1]])

# Displacement vector from frame 1 to frame 2. This vector describes
# how frame 2 is displaced relative to frame 1.
disp_vec_1_2 = np.array([[a4 * np.cos(servo_1_angle)],
                         [a4 * np.sin(servo_1_angle)],
                         [a3]])


# Row vector for bottom of homogeneous transformation matrix
extra_row_homgen = np.array([[0, 0, 0, 1]])

# Create the homogeneous transformation matrix from frame 0 to frame 1
homgen_0_1 = np.concatenate((rot_mat_0_1, disp_vec_0_1), axis=1) # side by side
homgen_0_1 = np.concatenate((homgen_0_1, extra_row_homgen), axis=0) # one above the other

# Create the homogeneous transformation matrix from frame 1 to frame 2
homgen_1_2 = np.concatenate((rot_mat_1_2, disp_vec_1_2), axis=1)
homgen_1_2 = np.concatenate((homgen_1_2, extra_row_homgen), axis=0)

# Calculate the homogeneous transformation matrix from frame 0 to frame 2
homgen_0_2 = homgen_0_1 @ homgen_1_2

# Display the homogeneous transformation matrix
print("Homogeneous Transformation Matrix from Frame 0 to Frame 2")
print(homgen_0_2)

Run the Python Code

Here is the output:

8-here-is-the-outputJPG

From the output, we can see that the displacement vector (upper right corner of the homogeneous transformation matrix) is x = 4 cm, y = 10 cm, and z = 10 cm.

Now that we have simulated our two degree of freedom robotic arm, let’s work with a real robot.

Working With a Real Robot

9-real-robot
10-real-robot

Let’s work with a real two degree of freedom robot to see if what we get on the real robot agrees with our derivation of the homogeneous transformation matrix in the previous section.

Write the Arduino Code

We want the robot to move from the starting position (as noted in the kinematic diagram) to the following joint angles: 

  • servo_0_angle = 45 degrees         # Joint 1 (θ1)
  • servo_1_angle = 45 degrees         # Joint 2 (θ2)

Here is the code. Note that for servo 1, the range is from -90 to 90 degrees, so we need to map that value to an equivalent servo value between 0 and 180 degrees.
The name of the program is 2dof_robotic_arm_45_degrees.ino:

/*
Program: Move Servos on 2DOF Robot to 45 Degrees Using Arduino
File: 2dof_robotic_arm_45_degrees.ino
Description: This program sweeps two servos (i.e. joints) from 0 degrees to 45 degrees.
  Note that Servo 0 = Joint 1 and Servo 1 = Joint 2.
Author: Addison Sears-Collins
Website: https://automaticaddison.com
Date: August 23, 2020
*/
 
#include <VarSpeedServo.h> 

// Define the number of servos
#define SERVOS 2

// Create the servo objects.
VarSpeedServo myservo[SERVOS]; 

// Speed of the servo motors
// Speed=1: Slowest
// Speed=255: Fastest.
const int desired_speed = 75;

// Desired Angle in degrees
const int desired_servo_angle = 45;

// Attach servos to digital pins on the Arduino
int servo_pins[SERVOS] = {3,5};

void setup() {
  
  // Attach the servos to the servo object 
  // attach(pin, min, max  ) - Attaches to a pin 
  //   setting min and max values in microseconds
  //   default min is 544, max is 2400  
  // Alter these numbers until both servos have a 
  //   180 degree range.
  myservo[0].attach(servo_pins[0], 544, 2475);  
  myservo[1].attach(servo_pins[1], 500, 2475); 

  // Set initial servo positions 
  myservo[0].write(0, desired_speed, true);  
  myservo[1].write(calc_servo_1_angle(0), desired_speed, true);

  // Wait one second to let servos get into position
  delay(1000);
}
 
void loop() {  

    // Go to 45 degrees
    myservo[0].write(desired_servo_angle, desired_speed, true); 

    // Go to 45 degrees
    myservo[1].write(calc_servo_1_angle(desired_servo_angle), desired_speed, true); 
    
    // Wait half a second
    delay(500);
}     

/*  This method converts the desired angle for Servo 1 into a control angle
 *  for Servo 1. It assumes that the 0 degree position on the kinematic
 *  diagram for Servo 1 is actually 90 degrees on the actual servo.
 *  The angle range for Servo 1 on the kinematic diagram is
 *  -90 to 90 degrees, with 0 degrees being the center position. 
 *  The actual servo range for the physical motor
 *  is 0 to 180 degrees. We convert the desired angle 
 *  to a value within that range.
 */
int calc_servo_1_angle (int input_angle) {
  
  int result;

  result = map(input_angle, -90, 90, 0, 180);

  return result;
}  

Run the Code

Upload your code to your Arduino board and run the code. Here is what you should see:

11-real-robot

Mark the Position of the End Effector

Take a dry erase marker and mark the end of the end effector on the dry erase board.

12-real-robot

The marker should have marked the dry erase board near the coordinate (x=4, y=10).

13-real-robot
14-real-robot
16-marked-at-x-4-y-10

This result should agree with the Python code we wrote earlier in this tutorial.

References

Credit to Professor Angela Sodemann from whom I learned these important robotics fundamentals. Dr. Sodemann teaches robotics over at her website, RoboGrok.com. While she uses the PSoC in her work, I use Arduino and Raspberry Pi since I’m more comfortable with these computing platforms. Angela is an excellent teacher and does a fantastic job explaining various robotics topics over on her YouTube channel.